[2017, OLD] Maya Character Design Basics - Friday 22nd September

Today we didn't actually touch the computers at all (we'll not strictly true but I'll get on to that), instead we had a session on Character Design. We started with looking at 80s movies (specifically teen movies, like the Breakfast Club and Stand by Me) and the particular character archetypes they often used.

After pseudo randomly deciding the amount of arms, legs and eyes are characters would have we were given a 'Character Class' or Archetype from the 80s. I ended up with 'The Princess', obviously referring to 80s archetype, not the Disney-esc one.



We were then told to draw up 8 simple designs that fitted our given archetypes in about 10 minutes, which meant we had to work fast and employ good use of simple, geometric shapes. Once we were done we toured the room, looking at everyone elses work and giving our opinions on which three were our most interesting designs.


After narrowing it down we then did larger, slightly more detailed drawings of those three and once again got everyones opinions on the very best, until we were left with a final refined design for use in illustrator next week.

Overall it was an interesting simple look into the process of designing a character from a brief.

Comments

  1. I really like that first page of thumbnails, Ollie - loads of dynamism, style and character :)

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