[2017, OLD] Maya Modelling Basics - Monday 23rd October
Today we spent the session learning about different materials and where their uses lie; Blinns, Lamberts, Phongs, Anisotropics, Ramps and Surface Shaders. Then we messed around with reflections, creating different metals and materials.
Silver |
Chrome |
Gold |
Glass |
Glow |
Spooky Halloween Glow |
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