[2017, OLD] Maya Modelling Basics - Monday 23rd October
Today we spent the session learning about different materials and where their uses lie; Blinns, Lamberts, Phongs, Anisotropics, Ramps and Surface Shaders. Then we messed around with reflections, creating different metals and materials.
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| Silver |
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| Chrome |
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| Gold |
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| Glass |
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| Glow |
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| Spooky Halloween Glow |







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