[2017, OLD] Maya Modelling Basics - Monday 23rd October
Today we spent the session learning about different materials and where their uses lie; Blinns, Lamberts, Phongs, Anisotropics, Ramps and Surface Shaders. Then we messed around with reflections, creating different metals and materials.
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Silver |
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Chrome |
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Gold |
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Glass |
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Glow |
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Spooky Halloween Glow |
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