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Showing posts from October, 2017
[2017, OLD] Animation and Character - Friday 13th October
Today's session was about overlapping action, we were tasked with re-creating our bouncing balls and adding more animation on top on a separate layer. I gave mine a tongue. Honestly, I don't like it. It didn't turn out how I wanted it to, partially because I thought I could make it work simply by transforming the tongue when I really should have just redrawn the tongue each frame. Hindsight is twenty twenty I suppose. And I've got awful eyes anyway.
[2017, OLD] Animation and Character - Friday 6th October
Today we had a session on different weights, how differently weighted objects will react differently when hitting the ground. Here's what I ended up with. First a ball bouncing along in a cartoonish style, stretching and squashing. Then a heavy bowling ball, a light ping pong ball and finally a tennis ball.
[2017, OLD] Digital Drawing - Monday 2nd October
We spent this afternoon learning about perspective; 1, 2 and 3 point. It's a useful technique that I'll definitely be using in my final few thumbnails. Would have been nice to learn it a bit earlier though, I've always been terrible at perspective, I just can't seem to imagine how it's 'supposed' to look. But I suppose I could have learnt it in my own time. Upper Left: 1 Point, Lower Left: 2 Point, Upper Right: 3 Point, Lower Right: 1 Point (But using non-cubes!)
[2017, OLD] Maya Modelling Basics - Monday 2nd October
Today was spent going through the first tutorial on Hard Surface Modelling, specifically building a scooter. We pretty much just spent the session following Simon's instructions and learning along the way, not particularly my preferred way of working but oh well. Learning how to use reference images was nice though, should come in handy. We didn't get very far but we're supposed to finish it of in our own time so it's not too bad.
[2017, OLD] Maya Character Design Basics - Friday 29th September
Friday afternoon was spent continuing work on our monstrous 80s designs (mine being the archetypal 'Princess') except this time we used it as a way to explore Adobe Illustrator, and more specifically the Pen Tool. While I've never really used the program before I'll certainly be using it in the future, I found the pen tool is a much easier and nicer looking way of 'tracing' a scanned in image, which I do quite a lot, over something like simply following the lines with a Photoshop brush. Anyway here is the scanned in character from last week re-done with the Illustrator Pen tool. And also a coloured version because I got bored and started exploring the other tools.