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Showing posts from 2017

[2017, OLD] Maya Modelling Basics - Monday 6th November

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Today we laid out our UVs in preparation for texturing the alleyway.

[2017, OLD] Maya Tutorial - Common Shaders

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This robot does not look happy about it's current situation.

[2017, OLD] Maya Tutorial - Digital Sets

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[2017, OLD] What If? Metropolis - Sheila Hicks Thumbnails 1 - 26

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[2017, OLD] Animation and Character - Friday 27th October

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Today's task was essentially bringing together everything we've learned over the past few weeks, stretching, squashing, weight, layering, etc, into one animation.

[2017, OLD] Life Drawing - Wednesday 25th October

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[2017, OLD] Maya Modelling Basics - Monday 23rd October

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Today we spent the session learning about different materials and where their uses lie; Blinns, Lamberts, Phongs, Anisotropics, Ramps and Surface Shaders. Then we messed around with reflections, creating different metals and materials. Silver Chrome Gold Glass Glow Spooky Halloween Glow

[2017, OLD] Invisible Piece - Concept Build Ups

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[2017, OLD] Invisible Cities Presentation - Friday 20th October

Isaura Crit - Oliver Castle Invisible Cities 2017 by Oliver Castle on Scribd

[2017, OLD] Life Drawing - Wednesday 18th October

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These ones didn't actually turn out too bad. I rather like them. I'm still not great at drawing open mouths though, definitely something I need to work on.

[2017, OLD] Maya Modelling Basics - Monday 16th October

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We got started on the first part of the Digital Sets tutorial today, nothing much to talk about really, it was just putting everything we've learned into one large space.

[2017, OLD] Maya Character Design Basics - Friday 13th October

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We worked on the orthographic views for our monster designs today.

[2017, OLD] Digital Drawing - Monday 9th October

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These are the colour keys I made as a quick test using one of my Isaura key thumbnails.

[2017, OLD] Animation and Character - Friday 13th October

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Today's session was about overlapping action, we were tasked with re-creating our bouncing balls and adding more animation on top on a separate layer. I gave mine a tongue. Honestly, I don't like it. It didn't turn out how I wanted it to, partially because I thought I could make it work simply by transforming the tongue when I really should have just redrawn the tongue each frame. Hindsight is twenty twenty I suppose. And I've got awful eyes anyway.

[2017, OLD] Maya Tutorial - Scooter (Hard Surface Modelling)

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One more tutorial completed.

[2017, OLD] Maya Tutorial - Raygun (Introduction to Maya)

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I did it. Raygun. There.

[2017, OLD] Maya Character Design Basics - Friday 6th October

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Today was spent contiuning on from last week, finishing up the pen tool designs of our monsters. We moved on to adding colour, using the live paint tool and set out to quickly create a bunch of colour variations. After that we used layer styles to add shadows and highlights to our original designs.

[2017, OLD] Animation and Character - Friday 6th October

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Today we had a session on different weights, how differently weighted objects will react differently when hitting the ground. Here's what I ended up with. First a ball bouncing along in a cartoonish style, stretching and squashing. Then a heavy bowling ball, a light ping pong ball and finally a tennis ball.

[2017, OLD] Maya Tutorial - Egg Cups (Introduction to Maya)

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I don't really have anything of value to add here. Anyway, egg cups.

[2017, OLD] Invisible Cities OGR

Additional Material:  "Toolkit 1" Blog Label

[2017, OLD] Life Drawing - Wednesday 4th October

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Following up from last weeks session, continuing with the same kind of stuff except this time with a male model.

[2017, OLD] Digital Drawing - Monday 2nd October

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We spent this afternoon learning about perspective; 1, 2 and 3 point. It's a useful technique that I'll definitely be using in my final few thumbnails. Would have been nice to learn it a bit earlier though, I've always been terrible at perspective, I just can't seem to imagine how it's 'supposed' to look. But I suppose I could have learnt it in my own time. Upper Left: 1 Point, Lower Left: 2 Point, Upper Right: 3 Point, Lower Right: 1 Point (But using non-cubes!)

[2017, OLD] Maya Modelling Basics - Monday 2nd October

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Today was spent going through the first tutorial on Hard Surface Modelling, specifically building a scooter. We pretty much just spent the session following Simon's instructions and learning along the way, not particularly my preferred way of working but oh well. Learning how to use reference images was nice though, should come in handy. We didn't get very far but we're supposed to finish it of in our own time so it's not too bad.