Maya Modelling Basics - Monday 19th November
Today's session was all about texturing and learning about the different ways to achieve said task. First, via photoshop; creating a flat texture from an unfolded UV. Not bad, looks nice, if a little flat. The second method was to use Autodesk Mudbox to "paint" the 3d shape (in this case a cube) with multiple layers to create the texture. For my layers I went with: The Diffuse (The "Base Colour" layer) The Specular Layer (Which affects how reflective and responsive to light the cube is) And the Bump Map! (To give the texture slight depth) All in all, it creates a nice little rusted metal looking cube. Looking forward to using mudbox for my city later on!